The Antagonist

The Antagonist is anomalous Bowser entity created by @spiciii_ on March 24th, 2022.

Biography
The Antagonist is an entity whose central goal is to entertain the player. It wants to ensure the player of whatever game its grafted to has the best experience tailored to them, reading so through some form of paranormal means.

The way it gives the player their desired experience is through game manipulation, placing about whatever it desires to fit a player's exact desires. It takes this to the extreme, however, wanting the player to continuously keep playing the game, even to the point where it would be physically degrading or even impossible to do so.

This has brought about multiple deaths across multiple Mario titles. He never intends to do so on purpose. He purely wishes to give infinite, unadulterated fun to the player.

Behaviour/Mannerisms
Antagonist presents itself being very formal. It speaks fluently in near every modern human language, seeming to have a different voice for each of its many linguistics, and always with formal tone. It speaks to please the player, frequently apologizing if a player fails a level for example.

It will always coerce the player into playing the game, even at its own deprecation. It always keeps a smile when present in the player's view.

If a player were to purposely lose, turn the game on and off or generally avoid playing the game while Antag is able to perceive it, he will become irritable. During this, his personality will slip to be more in line with Bowser, his design's clear inspiration. If pushed hard enough, this can lead to many in-game consequences, including auditory and visual attacks causing in most cases, severe migraines.

Abilities
Code Manipulation | Due to being interwoven completely into his game, Antag IS the game he's within. This gives him control over everything from spawning and placing assets to colors to the very rules of the game he's within. This includes crashes. Hardware limitations still apply.

Game Jumping | Antag can jump between any Mario titles. Doing so however leaves a period of time where he's at his weakest, needing to adjust and become one with the new game he's moved to. His powers do not return in full until his being is fully merged with a game.

Reality Awareness | Antagonist is both aware of the player and actively speaks to them through Mario throughout a playthrough. He will only directly refer to the player if the playing situation is frustrating him.

Shapeshifting | Taking up any form of any entity within a game he's in, lacking any eyes and maintaining his base SMB NES color palette. He tends to only do this for boss fights, preferring his main form.

Bodyshifting | He can make his body persist of any tileset within the game, most commonly lava as it's the biggest threat to the player.

Weaknesses
Antagonist's one and only weakness is the fact that he has no control over anything outside of his play space. He cannot modify or access physical hardware or leave the game in any way shape or form. This basically means if the player turns off the game, he's off with it. If the game cartridge is broken, unless it's repaired, he's gone forever (as far as we know.)

Trivia

 * While its distinct, formal personality very much contrasts Bowser's, it can occasionally adopt his mannerisms. This includes his father-like instincts.
 * The Antagonist's lighter parts are made of collagen - they have the feel and consistency of skin yet it's incredibly dense and durable.
 * His suit is made up of keratin. While being a part of his body, he can remove it if he ever desires to.
 * He has no eyes, despite being able to see everything.
 * His favorite food is filet mignon.
 * He is canonically best friends with The Announcer by @NendoWasTaken, EXILE by @zekirarevenant and Pierrot by @ByakurenVAL