Starman

Concept
Starman is TheGoodBoi's explanation to the question everyone circa 1989 was asking: "Who owned a bathtub that led to the mushroom kingdom?" and "What if a regular person took in a Starman?"

Backstory
Sometime Around (1988 - 1989), ____________ was simply taking a bath. This is the worst mistake of his life right now. You see, the original plumbers of his apartment complex had found that the underground acre that the complex resided over had strange properties that made their piping transport its contents to an unknown place. They ignored that, and never told anyone. _____________ was about to find out just how big of a mistake that was. It got up to drain the bath, but it became unnaturally hard to keep his footing. The water was draining fast enough to take the floor from under his feet, and he fell into the pipes. As he tumbled down 50 meters of piping, it sustained many injuries.

It tumbled down to find some koopas and goombas, which immediately jumped him for his wallet. once they found out that this guy was broke (no gold coins) they just started kicking it while it was down. Fortunately, a brigade of toads were around to run them off.

They took his practically lifeless body to a recuperation camp to fix it up. The same way our bodies can't handle high drops, they can't handle power star energy. The near-corpse began to contort and become more mario-like, making starman's body more hostable for starman power. (it just as easily could've become luigi, peach, toad, or bowser, but mario's vessel was chosen as it was the strongest, and easiest to turn into, as the plumber species is already very close to the human species, though mushroomians can also absorb star energy with moderate results. [remember that one time toad became a biker because he took in a starman? weird stuff.])

The starman drove Starman mad. What once was a human was now just a body of power with only prior wants guiding it's thoughts. And Starman only wanted one thing at the moment. Revenge on the koopa-kind

He flew through the ceiling (causing a toad to get knocked out because of head trauma) directly to the most koopa shaped thing he could see, that leading him from koopa brigade to koopa brigade until he got to the biggest koopa at all. King Koopa.

He eventually found King Koopa and easily dismantled him (and I do mean dismantled, mf took him apart like a lego figure), satiating his frustration. Only then he ran out of things to do, forcing him to stop and think.

Starman had been mulling over what he remembered before five minutes ago, only remembering a plumber being a great annoyance in his life, now only wanting to find that plumber and hand him a knuckle sandwich! Thankfully, it wouldn't take very long for those plumbers it called only hours ago to show up to his house and tell it what they knew about annoying plumbers

Strengths

 * Toon Force: The ability to do anything, as long as one person present finds it funny (humorous, a kneeslapper, even some forced exhalation). That includes: Creating or destroying mass/energy, ignoring energy inputs / outputs (ex: punches, but also electricity and gravity), Enhanced human abilities, and whatever is available in "The Budget".
 * Special Carpentry: Aside from toon force, Starman only has his skills, or skill, at his disposal. He's still very talented with a hammer, being able to create doors that act as "Warp Zones" to effectively anywhere that doesn't have interdimensional travel protection.
 * Acting: Starman is a fine actor. Even without toon force to fool anyone, he can still act his part well enough to trick some people.
 * Cartoon Immortality: After you kill him, whenever you're not looking, Starman will come back to life. As if it was "off-screen".

Weaknesses

 * Simplicities: Starman is not incredibly intelligent, often putting his vices before his body. Indulge him in some small successes, let him land a few hits, and it's easy to get to his head.
 * Phenomenal, Cosmic Powers... Itty bitty living space: He's not an EXE exactly, being from a television show. Cannot escape it's universe under any circumstance, though it has no interest in doing so. -"What good is the multiverse if they don't have hot dogs like peepaw does them up at Lindow Street!?"
 * Power-Drain: Sap away his power, even if not for yourself, and he's as easy to hit as the broad side of a barn. However, it may try to sue you for theft and intellectual property crimes
 * Fate: Starman is essentially fated to lose. No matter how perfect a plan, plot, or purpose, he will fail at every attempt to succeed in a malicious plot. Something of a side effect of being a bad guy in a cartoon.
 * Impaired judgement: If an enemy appears weaker than their attitude allows, starman will pick a fight, even if the opponent hasn't shown all their cards.

Interactions / Identity
It wishes for nothing but violence, being incredibly jingoistic (the dictionary says I LOVE FIGHTING! FIGHT! PUNCH! BITE! GHRGHRGAHRGHAGRHAGRHRGRHRHGRHGRGRGRGRGRGGR!!!!). It will goad people into fighting him or each other. Aside from that it's just a cartoon villain (*waiter, he's too held back by fate to be respected by actual horrorbrew villains), it hates anyone who isn't evil and will suck up to anyone who is (especially Executable M, since he's the all-father of evil)

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= PATCH: CRUEL CONNIVING CONSTRUCT =

Patch is a figment of Starman's imagination, come to life with the power of rubberhose.

As a creation of starman, Patch is incredibly strong. And to our amazement, competent. An excellent strategist; unburdened by ego or toon law. She'd rule the Mushroom kingdoms if it wasn't for Starman hampering her potential, but laws of robotics and what-not.

Weighing more than three entire mario's (and approximately 4 starman's), she still moves swiftly and on a dime. We've narrowed down the reasons for this being the same force that allowed stick figures in 2010's stickfight flipnote animations to fight with such ferocity, or that being a figment of a toon's imagination really fucks with reality.

She'll use most any weapon- a result of being the hired muscle for someone who can create just about any weapon on the spot- though favors basic extending arms or a mace on a chain. We have no idea where this choice comes from, seeing as toadstool never uses such brutal weaponry, not even after swapping out her name for her father's middle name. (Peach would only ever go so far as to use a halberd; definitely spiky but not the same as a mace.)

She's not afraid to use starman as a meatshield every chance she gets, uninterested in his preservation. And while Starman doesn't hold any care for Patch, he benefits from her survival and respects her utility.