RED.mar

RED.mar (or "Redmo", which is a nickname that they coined themselves) is an anti-privacy measure (much like other EXEs, such as .SFC) created for Super Mario 64 that was intended to make the game nigh unplayable using various different methods; most consist of the game's textures being swapped out with eye-bleeding red and accelerating Mario to an unplayable degree, however... for one reason or another, the code that triggers this phenomenon somehow possesses higher intelligence, and is capable of taking control of Mario and using him as an avatar of sorts to scare the player out of their wits. Redmo was originally concieved by RoxyRubyG on 02/26/2022, mainly just created and posted to Discord out of the blue without much backstory.

Biography
Sometime during the early 2010's, a user in a public online forum dedicated to hacking Super Mario 64 made a post about a strange line of code he'd came across the other day simply titled "RED.mar". Unsure about what its exact purpose was, the user set out to try and decipher this cryptic code within their copy of Mario 64. After going a month or so with no luck, they eventually found a way to force the game to load the strange code, and thus, the chaos begun... first came the anti-piracy warning screen, which popped up during gameplay to inform the player that they were playing a pirated copy and that they should stop playing at once. After ignoring the message, the forum user's game began to completely freak out; textures all over the place were changing a bright, burning shade of red, Mario was running at unplayable velocities, and the screen was shaking all over the place. Even after a soft reset, these odd changes to the gameplay persisted. Though, strangely enough, after some time of fiddling around with the code in an attempt to get the game back into working order, the forum user encountered something... baffling. They no longer had control over Mario, and random textboxes were opening up all over the screen and belittling them, the forum user, directly, for even thinking about pirating the game. Then came the phrase... "I AM REDMO I AM REDMO I AM REDMO I AM REDMO". The same insane proclamation was repeated over and over again, verbatim, and even after shutting the game down, recoding certain aspects of the game, and even DELETING RED.mar outright, the strange red Mario with that lifeless smile plastered on his twitchy head wouldn't go away. Eventually, the forum user had enough, and completely trashed that copy of Mario 64. They bought a fresh one from a local flea market, and thankfully, it functioned without issue. After reporting about the strange occurrence to the forum threads, various other users stepped in to deny the existence of RED.mar, accusing the hapless victim of RED.mar of faking the entire thing for a joke. However, unfortunately for those other users... within their own copies of Mario 64, RED.mar is right there, and at any moment, they can reveal themselves to their ignorant targets, and shout them into silence with the simple phrase; "I AM REDMO I AM REDMO I AM REDMO".

Abilities

 * Internal code rewrite
 * Texture manipulation
 * Speed manipulation
 * Camera manipulation
 * Player character manipulation
 * Persistence after reset
 * Persistence after deletion

Weaknesses

 * Confined to game world
 * Unable to affect other copies of Mario 64 (restricted to its specific copy)
 * Able to be neutralized through deletion of said copy

Trivia

 * One duplicate of RED.mar out there is apparently aware of Meat's existence, and is interested in congregating with him.
 * For some reason, the smiling face of RED.mar only seems to be specific to the copy of Mario 64 that belonged to the original forum poster that discovered them, since it hasn't been spotted on any other occurrences of RED.mar since.
 * RED.mar, as an EXE, was based off of the Mario Party anti-piracy screens from 2020, and originally was also derived from the low-poly models that are used for Mario when the camera is zoomed away from him in Mario 64.